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This website has been moved to
https://archaneconomics.mystrikingly.com
Please go there now. Thank you!
This site is no longer maintained and will be deleted soon.
- …
This website has been moved to https://archaneconomics.mystrikingly.com
Archiarchal Economic Principles
A next-culture Adult on the Path of Initiation has different Values than an uninitiated adolescent.
Perhaps the adolescent cannot even imagine understanding what an Adult is talking about.
Certainly their Values are different.
Archiarchal Economics operates on the other side of a Gap In Knowing from Capitalist Patriarchal Empire Economics.
What is needed now are Bridges to Archiarchal Economics.
Perhaps you are one?
AN ENTIRELY NEW GAMEWORLD
Archiarchal Economics is an entirely new gameworld to play in.
In the same way that you must decide to play EITHER Chess OR Checkers, even if the gameboard has the same shape, you must also decide to play EITHER Patriarchal Economics OR Archearchal Economics, even if the planetary restrictions have the same shape.
No one can relocate you into the Archiarchal Economics gameworld.
On the other hand, no one can stop you from moving your Point Of Origin to Archiarchal Economics yourself.
Once you move there, you NEVER have to come back.
This choice naturally emerges from a change of Consciousness.
A change of Consciousness Liquid State naturally accompanies a change of what you Value.
If there is no Liquid State, there is no change of Value.
Who decides what you Value?
LIMITED MATERIAL GAMEWORLD SPACE VS. UNLIMITED NONMATERIAL GAMEWORLD SPACE
The physical world, the Earth, with its rivers, mountains, water-tables, minerals, trees, sky, topsoil, lakes and oceans is neither expanding nor expandable. The physical quantity of what exists is measurable and limited. Divide that quantity by eight billion creative entrepreneurs trying to 'make a buck' using the Miserly System Flow of Patriarchy Economics, and it is easy to see how humans have already exceeded 'peak everything' no matter how much deeper we dig, no matter how much farther we expand our tar sands open pit mines, fracking wells, and industrial pumps.
Modern culture - the capitalist patriarchal empire - is so proud of malls and shopping zones that in the center of town we line our streets with shoe stores, fashion shops, department stores, accessory shops, high-tech shops, supermarkets, drug stores, dollar stores, etc. By naming our highest value as material objects, we create an economic system that 'paints us into a corner' with very limited physical gameworld space to play in, namely, the limitations of physical objects: mining and refining raw materials, manufacturing labor, transportation, storage, marketing, toxic byproducts, and garbage.
Next culture - Archiarchy - does something entirely different. Next culture centers itself on Nonmaterial Value.
This means the center of town is a car-less, street-free, intimate gathering space for families, couples, and group celebrations. Nature is abundant with edible forests, pathways with bridges over brooks, and ponds all teeming with wildlife. Paths to this center are lined with Possibility Cafés, Rage Clubs, Fear Clubs, 3 Phase Healing Offices, Possibility Cinemas, Women's Circles, Men's Circles, Children's Culture Spaces, Possibility Coaching Offices, Initiation Centers, Emotional Healing Process (EHP) Dojos, Memetic Engineering Centers, Possibility Mediation Offices, Circus Skills Houses, Intimacy Cafés, Training Centers, WorkTalk Domes, Study Groups, Gremlin Transformation Rooms, Ego State Decontamination Offices, and Thoughtware Upgrade Shops.
The gameworld space in which to build-out and deliver Nonmaterial Value is not limited.
Try to let that idea sink in...
No scarcity of space or resources exists in the nonmaterial worlds. None. There is no need for copyrights. Everything is copyleft, because expansion of awareness is the kind of Treasure that grows by giving it away. The more other people get it, the more abundant and valuable it becomes, and the more it is desired.
The Clarity, Energy, and Possibility that Nonmaterial processes and experiences provide for your customers is unlimited. The gameworld space from which these Nonmaterial Values are delivered is unlimited. For example, there are no property taxes in the Nonmaterial Value gameworld space because no person or corporation can 'own' the territory.
If you want more territory you build out new gameworld space and occupy it. Nonmaterial gameworld space is wide-open frontier.
DESIGNING THE FLOW
Since thousands of years in Bali, everyone knows that the family who farms the rice paddy at the bottom of the valley has the responsibility to design and direct the water flowing down the mountains so that everyone, including the bottom family, has enough water to grow rice for everyone. The Balinese value Whole System Flow of resources.
The principle of Whole System Flow is also the BASIS OF ARCHEARCHAL ECONOMICS!!!!! The last people in the flow are the ones who design the cash path to make sure it goes through everyone's hands before it starts over! The cash goes through a full cycle thereby staying fresh and healthy.
Modern culture, in comparison, values Miserly System Flow, where cash is coveted and stashed away as if it means something to have a lot of cash. In capitalist patriarchal empire economics, cash is trapped itself inside of a cash hierarchy that tries to maximize cash at the top of the hierarchy regardless of the scarcity of cash at the bottom of the hierarchy.
Having too much money makes people lose their senses. Modern culture's hierarchical economy fails due to lack of sensibility. Collecting money at the top of a hierarchy is as nonsensical as it would be for people at the top of the Balinese mountains collecting water in stagnant ponds even though it means that crops at the bottom of the valleys die from lack of water.
The idea of accruing capital and interest equates to stealing water from the flow of water through all the rice paddies and storing it in a private cistern.
How sane is it to allow someone higher up the mountain to withdraw water into ponds thereby killing the rice paddies below them?
The people at the base of the pyramid - or more appropriately, at the outer circle of the torus - will automatically assure that everyone before them in the flow has enough cashflow to thrive so that they themselves can also thrive. The people higher up the mountain care about the people below them on the mountain.
This Balinese design is smart when applied to economics because the cash flows through everyone. Why not?
If the people at the outer fringes of the social torus do not have enough cash-flow to provide their Archetypal Lineage services to the village - in the Balinese example this equates to growing rice - then the rest of the village loses.
If anyone anywhere in the social network cannot deliver their Archetypal Lineage services to the village, the village becomes poor.
The village thrives when all the people get to have a chance to thrive rather than merely survive.
The ideal scene is if everyone has enough water to grow rice!
The ideal scene is if everyone has enough cash to thrive!
It is the same value: Whole System Flow!
There is more than enough money everywhere around the Earth that every person (if we slow down our overpopulation...) could have enough money to thrive, and could spend their time and energy creating cool possibilities instead of sacrificing their time and energy as an economic slave to try to get enough money to merely survive.
Even if people sat around smoking dope with their, it would be better than forcing them into the frantic insanity of waking up each morning terrified for their lives... don't you think?
In archiarchy, the gameworlds located at the periphery of the economic torus make sure that money flows through everybody's bank account and not get stashed away in certain people's bank accounts because they think it means something.
It does not harm money if small amounts flow rapidly through billons of people's bank accounts rather than having cash in the billions flowing slowly through a few people's bank accounts!
Archiarchal Economics is already thriving in gameworlds like Kiva.org where $1.3 billion in no-interest microloans is flowing through 78 countries right now.
Your time has come. Let's play full out!
SHIFTING OUT OF IMPERIAL MATERIALISM AND INTO THE RADICAL SIMPLICITY OF NONMATERIAL VALUE
Please study and do the Experiments at each of the following websites listed at http://spaceport.mystrikingly.com:
- 5 Bodies
- Experiential Reality
- Thoughtware
- Standard Human Intelligence Thoughtware
- 50 Thoughtware Upgrades
- Liquid States
- Women's Circle
- Men's Circle
- Your Attention
- Self-Observation
- Noticing
- Integrity
- Consequences
- Accountability
- Lowering Numbness Bar
- Inner Navigating
- Inner Structure
- Inner Resources
- Radical Responsibility
- Radical Simplicity
- Nonmaterial Value
- Archiarchy Economics
BILL OF WRONGS
Possibilica recognizes that the so-called 'rule-of-law' of the so-called 'modern civilization' (capitalist patriarchal empire) is a failed construct leading directly to planetary suicide and near-term human extinction. Therefore, Possibilica recognizes that anyone continuing to abide by the rule-of-law of modern civilization is criminally insane, and anyone defending the rule-of-law of modern civilization has already forfeited their life.
Therefore, Possibilicans abide by a Bill of Wrongs.
THE BILL OF WRONGS OF THE NANONATION OF POSSIBILICA...
- Forbids modern civilization’s rule of law.
- Forbids ownership of land.
- Forbids taxation.
- Forbids ownership of animal, mineral, or organic resources (so-called 'natural resources').
- Forbids monetizing natural capital.
- Forbids corporate personhood.
- Forbids inheritance.
- Forbids copyright. (creativecommons.org)
- Forbids patents.
- Forbids hiring employees or working as an employee.
- Forbids hierarchical power structures. (torustechnology.org)
- Forbids public schools. (quitschool.mystrikingly.com)
- Forbids win-lose games. (3games.mystrikingly.com)
- Forbids externalizing environmental costs or social costs.
- Forbids profit. (postgrowth.org)
- Forbids financial gambling in any form, e.g. health insurance, fire insurance, life insurance, stock options, gold futures, etc. (artabana.de)
- Forbids renting money (interest).
- Forbids paid lobbyists.
- Forbids paid politicians.
- Forbids absentee ownership (stockholders, landlords, ownership of multiple homes or buildings).
- Forbids brands. (en.wikipedia.org/wiki/No_Logo)
- Forbids franchises.
- Forbids toxic wastes and byproducts.
- Forbids weapons of mass destruction.
- Forbids armed or armored vehicles (land, sea, air, or space).
- Forbids any weapon with an effective range over one kilometer.
- Forbids disposables.
- Forbids beliefs. (thoughtware.mystrikingly.com)
- And forbids lawyers.
The Bill Of Wrongs Of The Nanonation Of Possibilica does not pretend to abide by natural law, because natural law allows parasites, gangsters, vampires, zombies, ghouls, blackmail, corruption, manipulation, revenge, power over, cancers, disease viruses, survival-of-the-fittest concepts, psychopaths, and acts of God. And, if you have ever seen hungry frigate birds snatch up and swallow freshly-hatched baby sea turtles scuttling frantically and defenselessly towards the ocean waves, you know that nature also allows terrorists.
The Bill Of Wrongs thrives in Possibilica through the guardianship (kaitiaki) of the 4 Archetypal Lineages and their radically responsible choices.
Archiarchal Economics Theory
Clinton Callahan with the Possibilitator DACH group on December 3, 2021
Economic Culture Shift
Economic Responsibility Shift
Archiarchal Economics Experiments
Nonmaterial Value. This means the center of town is a car-less, street-free, intimate gathering space for families, couples, and group celebrations. Nature is abundant with edible forests, pathways with bridges over brooks, and ponds all teeming with wildlife. Paths to this center are lined with Possibility Cafés, Rage Clubs, Fear Clubs, 3 Phase Healing Offices, Possibility Cinemas, Women's Circles, Men's Circles, Children's Culture Spaces, Possibility Coaching Offices, Initiation Centers, Emotional Healing Process (EHP) Dojos, Memetic Engineering Centers, Possibility Mediation Offices, Circus Skills Houses, Intimacy Cafés, Training Centers, WorkTalk Domes, Study Groups, Gremlin Transformation Rooms, Ego State Decontamination Offices, and Thoughtware Upgrade Shops.
DESIGN AND IMPLEMENT THE FIRST ACTION TO CREATE A VILLAGE MAIN CENTER BASED ON ARCHIARCHAL ECONOMICS
Matrix Code ARCHECON.25
The experiment is to completely designed from start to finish a model of a Village's Main Street based on Archiarchal Economics.
This extends to drawing on a A5 the streets (or lack of), the green space, the markets, and obviously the Nonmaterial Value stores.
Write along side a proposal for how to shift the Main Street from a Material Value centered Village to a Nonmaterial Value Village. Who will hold space for what? Where does it start? Who is holding space for the Nonmaterial Value Spaceholder school?
Write a number of proposals for how to start implementing in praticalities the shift from Material to Nonmaterial Value: Transformational Theater, Community Garden, morning Tai Chi class in the park, Children's Culture Home, TTP Healing section, Intimacy Café, Possibility House, Emotional Healing Process chamber, Rage Club session,
Nothing needs to be permanent. The space are interchangeable because the energetic space determines what is possible not the physical space.
NOTE: This website is a Bubble in the Bubble Map of the free-to-play massively-multiplayer online-and-offline thoughtware-upgrade matrix-building personal-transformation real-life adventure-game called StartOver.xyz. It is a doorway to experiments that upgrade your thoughtware so you can relocate your point of origin and create more possibility. Your knowledge is what you think about. Your thoughtware is what you use to think with. When you change your thoughtware, you go through a liquid state as your mind reorganizes itself. Liquid states can bring up transformational feelings and emotions. By upgrading your thoughtware you build matrix to hold more consciousness and leave behind a low drama life of reactivity. No one can upgrade your thoughtware for you. More interestingly, no one can stop you from upgrading your thoughtware. Our theory is that when we collectively build 1,000,000 new Matrix Points we will change the morphogenetic field of the human race for the better. Please choose responsibly to read this website. Reading this whole website is worth 1 Matrix Point. Doing any of the experiments earns you additional Matrix Points. Please use Matrix Code ARCHECON.00 to log your Matrix Point for reading this website on StartOver.xyz. Thank you for playing full out!